1. You specify the image map within the _____ tag.
That's correct. Well done!
The correct answer:
image
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2. The first 6 characters of the image map specification in an image tag are _____.
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The correct code:
usemap
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3. The map name is "chorus". Write the map specification within the image tag.
That's correct. Well done!
The correct code:
usemap="#chorus"
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4. Write the first 10 characters of the opening map tag.
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The correct code:
<map name=
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5. Drag-and-drop: Holding down the left mouse button, drag the pieces of code onto the screen to code an image tag with an image map specification. The map name is loris_features.
6. Click in the box and type the next character. I'll autocomplete. Don't type spaces or carriage returns. When the exercise is complete, I'll turn the exercise number green.
Code an image tag that specifies x.gif as the image file and y as the image map. Don't bother with alternative text or dimensions.
That's correct. Well done!
Press Tab or click button to advance to next exercise.
7. Fail-safe coding. If you type the wrong character, I'll cancel the keystroke. Type spaces. When the exercise is complete, I'll turn the exercise number green.
Code an opening map tag. The image map name is group.
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That's correct. Well done!
8. Code an image map specification within an image tag. Make up the image map name.
That's correct. Well done!
Example:
usemap="#buildings"
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9. Code an image tag including an image map specification. Make up the names. Don't bother with alternative text or dimensions.
That's correct. Well done!
Example:
<img src="flags.png" usemap="#nations">
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10. Code an opening image map tag. Make up the name.
That's correct. Well done!
Example:
<map name="pets">
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11. Code the closing image map tag.
That's correct. Well done!
The correct code:
</map>
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12. Code the image map specification within an image tag that refers to the map name in the following code.
<map name="colors">
That's correct. Well done!
The correct code:
usemap="#colors"
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The next several exercises are timed. If you type slowly or dislike time pressure, feel free to increase the allotted time.
13. Time goal: 20 seconds. Code an opening map tag. The image map name is group.
Press Tab or click button to check answer.
The correct code:
<map name="group">
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Press Tab or click button to advance to next exercise.
14. Time goal: 30 seconds. Code an image map specification within an image tag. Make up the image map name.
Press Tab or click button to check answer.
Example:
usemap="#buildings"
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Press Tab or click button to advance to next exercise.
15. Time goal: 40 seconds. Code an image tag including an image map specification. Make up the names. Don't bother with alternative text or dimensions.
Press Tab or click button to check answer.
Example:
<img src="flags.png" usemap="#nations">
Press Tab or click button to advance to next exercise.
Press Tab or click button to advance to next exercise.
16. Time goal: 20 seconds. Code an opening image map tag. Make up the name.
Press Tab or click button to check answer.
Example:
<map name="pets">
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Press Tab or click button to advance to next exercise.
17. Time goal: 15 seconds. Code the closing image map tag.
Press Tab or click button to check answer.
The correct code:
</map>
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Press Tab or click button to advance to next exercise.
18. Time goal: 30 seconds. Code the image map specification within an image tag that refers to the map name in the following code.
<map name="colors">
Press Tab or click button to check answer.
The correct code:
usemap="#colors"
Press Tab or click button to advance to next exercise.
Press Tab or click button to advance to next exercise.
19. Code the opening tag for a heading of the second-largest size. Code it so that it can be linked to. Make up the you-know-what.
That's correct. Well done!
Example:
<h2 id="wow">
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20. Time goal: 25 seconds. Code opening and closing image map tags. Don't add a space between them. Make up the name.
Press Tab or click button to check answer.
Example:
<map name="dogs"></map>
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Press Tab or click button to advance to next exercise.
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